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Darts Checkout Chart 501: Routes You Can Check
A checkout chart is useful only if you understand how to recover when the first dart misses. A darts checkout chart 501 lists possible routes to zero with a double finish, but the best route for you depends on darts remaining, preferred doubles, and the situation. One printed route is not the only legal route.
This guide gives common finishes and several higher examples, then shows how to check the arithmetic and plan for a single instead of a treble. You will learn which totals cannot be finished with three darts and why a legal route still needs practice. Use the chart as a reference, not as an instruction to ignore the board after a miss. Recalculate from the actual remaining score each time. To keep the routine organized, Keep your 501 score clear →.
Darts checkout chart 501: common starting finishes
Notation matters: S means single, D double, T treble, and bull here means the inner bull worth 50. Every listed route sums to the remaining score and ends on a double or inner bull. These are examples rather than a comprehensive list of alternatives.
For low even scores, a single double may finish the leg. Higher routes introduce setup darts before the double. Practice the doubles you prefer and learn how a missed setup changes the remaining total instead of memorizing one sequence without understanding it.
| Remaining | Example route |
|---|---|
| 20 | D10 |
| 32 | D16 |
| 40 | D20 |
| 50 | Bull |
| 60 | S20, D20 |
| 80 | T20, D10 |
| 100 | T20, D20 |
| 121 | T20, T11, D14 |
| 140 | T20, T20, D10 |
| 160 | T20, T20, D20 |
| 167 | T20, T19, Bull |
| 170 | T20, T20, Bull |
Reference: Darts Regulation Authority: current rulebook
Verify the route instead of trusting the layout
For 121, treble twenty is 60, treble eleven is 33, and double fourteen is 28. The sum is 121. The last dart is a double, so it is a valid route when all three landings occur.
For 170, 60 + 60 + 50 is the maximum standard three-dart checkout. Higher totals cannot be finished in three darts under standard double-out rules. The arithmetic is a useful way to catch a chart error or a misread segment before it affects your turn.
Know the bogey numbers near the top
The totals 169, 168, 166, 165, 163, 162, and 159 cannot be checked out in three darts on a standard board with a double finish. They are often called bogey numbers. A score below 170 is therefore not automatically a three-dart finish.
Also check how many darts remain. A route requiring three darts is not available after you have already thrown one. The useful question is whether the current total can be finished with the darts still in your hand, not whether it appears somewhere on a full-visit chart.
Plan a miss that leaves a manageable number
At 60, single twenty leaves 40 for double twenty. If you hit a different segment, stop and calculate the new total before throwing again. Continuing the memorized route after a miss can create a bust.
At 80, treble twenty leaves double ten, while single twenty leaves 60 with two darts. That gives you another decision rather than an automatic failure. Learn a few common transitions and choose routes that fit your doubles, without claiming there is one ideal route for every player.
- Check the sum and final double.
- Recalculate after every unexpected landing.
- Match the route to the darts remaining.
Recalculate a route after the first dart
Start a practice visit at 100 and plan treble twenty followed by double twenty. If the first dart instead lands in single twenty, the remaining score is 80, not 40. The original second dart no longer completes the planned finish, so pause and choose a route for the new situation.
With two darts remaining at 80, treble twenty and double ten is a valid example. If the first setup lands in single twenty again, the remainder becomes 60 with one dart. There is no ordinary single-dart double worth 60, so you need a setup decision rather than pretending the finish remains available.
Practice these transitions without throwing if arithmetic is the difficult part. Write actual landing, points, remainder, and darts available in four columns. That makes the logic visible and avoids relying on the number you intended to leave.
Then choose a small set to rehearse on the board. Do not treat a missed treble as permission to continue a memorized route unchanged. A chart becomes useful when you can update it after reality differs from the first plan. Verify every suggested route’s sum and legal final double, especially when reading a compact chart quickly during a turn.
Practice a small set instead of the whole chart
Pick a few low finishes and rehearse the subtraction as well as the throw. Start with 32, 40, and 60 if they fit your level. Keep a short record of attempts so the practice has a clear purpose.
A scoring app can help show the remaining total and supported checkout suggestions, but you should still check the actual board. A route is only useful when it matches the score you really have after the last dart, not the score you hoped to leave.
Use a scoring tool with a clear entry convention
Confirm the starting score, player order, and finish format before entering the first visit. Read whether the interface asks for a turn total, individual darts, or additional finish information. Those are different entries, even when the numbers are all related to the same throw.
OneEighty supports 501 scoring and checkout information. Use it to organize the arithmetic while still checking actual landings. A tool cannot make a wrong segment call correct, and an entered total should not replace verifying a disputed dart on the board.
If you correct a score, restore the verified state before continuing and confirm whose turn comes next. Avoid inventing a compensating entry that leaves the history misleading. A visible correction makes the game easier to follow and preserves a useful record of what actually happened.
Practice arithmetic separately from aiming
Use a short written visit example to check ring values, addition, and subtraction before adding the pressure of a live game. Then practice a few simple remaining totals on the board. Understanding the result and landing the dart are separate skills, and both can be worked on deliberately.
Keep the agreed game format visible during casual play. Straight-in, double-in, double-out, and single-out describe choices that should not be mixed silently. Formal events use their own current rules, so follow the organizer’s instructions there.
After a practice visit, record the actual result rather than the route you hoped to throw. Recalculate from the new remainder when a dart misses its intended segment. A small accurate record is more useful than a long chart of imagined successful finishes.
Ready to keep your next 501 game moving?
Use the steps above for the decision itself, and OneEighty to keep the supporting routine organized. Verify the board and agreed rules as you enter each score.
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